Cebas announces the availability of finalRender Free
~ new free tier version of finalRender Subscription Drop 4 ~
Cebas Visual Technology Inc. today announced finalRender Free available for immediate download. In an effort to bring advanced GPU and CPU rendering to everyone, cebas has created a no feature restriction free version of its current leading rendering application: finalRender. Delivering the same powerful NVIDIA OptiX™ 7 features, finalRender Free is the smart choice for 3ds Max artists working in the field of Architecture, Design and 3D Visual Effects.
finalRender Free vs. finalRender Subscription Drop 4.
Find below the list of differences between the free version and the commercial version of finalRender: ● trueHybdrid™ is always Off - One Device only for rendering - Choose either CPU or GPU ● finalToon is not part of the free version ● No Network Rendering functionality
Besides these aforementioned differences, finalRender Free can be used to freely create and render commercial projects, without any restrictions or royalties.
Find out more about the cebas latest finalRender Drop 4:
finalRender Drop 4 OptiX™7 Core Rewrite - RTX Speed Blast
Drop 4 takes the baton from Drop 3 and continues the marathon of hybrid rendering. finalRender trueHybrid™ promises you visual technology of the future in hardware and software optimization so you can setup scenes and render with amazing speed without losing image quality. Now, with the latest OptiX™ 7 deep core rewrite, replacing OptiX 6 - Subscribers will be able to unlock and harness the current RTX TURING GPU and all future RTX GPU.
Critical enhancements includes
Scale across multiple GPUs seamlessly
Automatically combines GPU memory over NVLink® for large scenes
AI Accelerated rendering using Tensor Cores
Ray Tracing acceleration using RT Cores.
Unlimited Network Rendering Available
Fast Iterations, Save time and cost
You got to try it to know it. Download your unlimited free trial now. To view New Features, scroll down.
The Future Choice Renderer for 3DS Max Artists
finalRender is unique in many ways, try it and you will know.
Latest Drop 4 represents a complete core shift and brings into play the NVIDIA's OptiX™ 7 application framework specifically optimized for Ray Tracing performances on the GPU. It brings the power of NVIDIA GPUs to your desktop! Artists will also be delighted with Drop 4 fR-CarPaint enhanced photo-realism with PBSR. Render superb 'chameleon' car paints and project visuals with cebas Mica pearls spectral effects and create a color shifting/changing effect on car bodies. Drop 4 follows after Drop 3 Intel OPEN Image CPU + RTX Denoiser. And Drop 2 introduced the new cebas biased Lightcache system. We are going places for you!
Random Walk SubSurface Scattering
SubSurface Scattering has been enhanced dramatically. The new SSS now uses Random Walk methods to enhance the look and calculation quality of SubSurface Scattering. It is faster! Physically-accurate and lets you control the absorption of light based on its individual depth-based Wavelength Spectrum filtering. SSS enhances areas needing cavities and thin protrusions on the surface.
Compatibility
3ds Max 2021
-20
-19
-18 | CPU:SSE4.2
GPU:CUDA 10.2 Shading Model 6.x
Subscription Drop 4 New Feature: RTX Unleashed!
cebas went through the ordeal of rewriting the core to actually reinvent ourselves in the field of trueHybrid™ rendering - which is now even better - by using RTX hardware acceleration cores. With finalRender Drop 4, you are leveraging the speed of NVIDIA OptiX™7 RTX right on your desktop - Cebas development team has optimized your rendering capabilities for current and future generations of NVIDIA GPU architectures.
Subscription Drop 4 New Feature: fR-CarPaint
The fR-CarPaint material is a perfect example why you would want Physically Based Spectral Rendering. Pearlescent car paint is the latest trend in the automobile industry. fR-CarPaint uses Mica pearls to create a color shifting/changing effect on car bodies. finalRender can now reproduce this spectral effect in a physically accurate way! Now, adjusting car paint material is easier and more predictable than ever.
Subscription Drop 4 New Feature: Sunpositioner
Subscription Drop 4 now, fully supports 3ds Max native Sunpositioner tool. Any scenes using Sunpositioner, instead of the fully functional standard Daylight system, can be rendered just like any other native renderer now.
Subscription Drop 3 New Feature: INTEL AI-Denoiser
finalRender Subscription Drop 3 now comes with a CPU based Denoising technology. In addition to the latest NVIDIA RTX Denoising option, finalrender also offers Intel's Open Image Denoiser a CPU based AI -Denoiser. No other rendering system for 3ds Max offers you the choice of trueHybrid™.
Subscription Drop 2 New Feature: biasHybrid™
For the first time, a biased rendering method has been married with a true unbiased spectral based rendering technology! It is like achieving the task of squaring the circle. finalRender perfectly combines those contradictory rendering methods into one simple to use but powerful package.
Subscription Drop 2 New Feature: Core Speed
Drop 2 reduces GPU kernel memory usage by up to 50% on newer NVIDIA cards. True unbiased CPU and GPU processing time has been sped up by up to 25%. Considerable less passes are needed to achieve a cleaner result in less time. Active Shade is now more responsive.
Subscription Drop 2 New Feature: Random Walk SSS
The new SSS now uses Random Walk methods to enhance the look and calculation quality of sub surface scattering. It is physically accurate and lets you control the absorption of light based on its individual spectral wave length . SSS performs much better, now!
Subscription Drop 2 New Feature: Physical Material
finalRender now fully supports the standard Autodesk Physical Material which makes it perfect for scenes created with previous versions of 3ds Max or scenes created for Arnold and ART. 3ds Max' own scene converter also offers to convert materials into the standard Physical material.
Subscription Drop 1 New Feature: NVIDIA AI Denoiser
Artificial Intelligence in the form of a neuronal network drives the latest denoiser functionality of finalRender. This latest advancement in rendering technology allows to cut render times easily in half or even more be removing noise form the image. You see the final results instantly!
Subscription Drop 1 New Feature: trueHybrid Texture Baking
Texture baking trueHybrid™ technology is now fully available for texture baking (Render To Texture) in 3ds Max. Use either CPU, GPU or both at the same time to bake out your textures and lighting information. Render To texture, deeply integrated in 3ds Max, is now fully supported.
Subscription Drop 1 New Feature: Adaptive Sampling
Adaptive Sampling in fR-Drop1 introduces adaptive sampling while still keeping true to its fully unbiased rendering paradigm. Adaptive sampling in finalRender is achieved by reducing the amount of pixels it processes in any given pass.
trueHybrid™
finalRender is the first renderer of its kind for 3ds Max to offer a comprehensive, true Hollywood quality rendering engine that supports GPU rendering or pure CPU, as well as both technologies at the same time. finalRender's trueHybrid™’ technology allows the user to experience all the power within ONE application. No need for a separate GPU only product!
Unlimited Network Rendering
finalRender offers an optional unlimited network rendering license which is the cost of ONE single workstation license, only. What more affordable solution can you find for a top line renderer? No renderer is fast enough - ever! That's not an issue if you can tap into the power of unlimited network rendering. Peace of mind guaranteed.
One Button VR and 360 Panorama
finalRender supports 360 Panoramic image output and various video VR formats including 3D Stereoscopic VR output. 360 Panoramas for example, can be created with one click of a button and they are ready to be published on Facebook - all this - without any extra tool. It works right out of 3ds Max.
Light Types
finalRender supports all of the standard lights in 3ds Max, and it comes with its very own highly optimized and fully multi-threaded IES light. This native area light is highly configurable and is meant to replace all light types you will ever need. Setting up lights and especially changing light setups becomes as simple as clicking a button on your mouse.
Spectral Wavelength Rendering
In the real world white light is composed of a bundle of wavelengths. To achieve a realistic light simulation, light must be considered as a wave. As one of the few renderers and the only trueHybrid renderer, it does exactly this. Every renderer still relying on a RGB light simulation model is using a non physical approach to light.
Scene Convertor
There is no argument that having a good scene convertor is important. Modern 3D assets, offered by online stores like Turbosquid or CGTrader, come in many formats. finalRender directly renders many mental ray scenes and it offers a robust scene conversion from scenes created with vray or mental ray.
fR-CarPaint Material
finalRender comes with many dedicated materials and supports the thousands of preset Autodesk materials in addition to the mental ray materials. However, to deliver the best possible result with the utmost control finalRender offers a dedicated carpaint material. It features metallic flakes, special coating- and reflection layer.
Motion Blur & Depth of Field
finalRender is all about physically accurate rendering and thanks to its unbiased rendering approach it reproduces real world camera effects like no other renderer. Time consuming rendering effects like Depth of Field or Motion Blur no longer multiply render time - all is calculated in one go! 3ds Max physical camera model is fully supported in creating such effects.
Thin Film Coating
Thin film is a real world effect driven by light interference. Different wavelengths of light create specific colored interference patterns for different film thicknesses. Such real world phenomena can only be simulated by a physically accurate spectral wavelength renderer like finalRender. The delicate intricacy of real life effects can only be captured by such effects.
Frame Buffer on Steroids
The new finalRender frame-buffer offers real-time exposure control while rendering an image, an unlimited easy-to-access render history; to mention only a few of the advantages. The simple and responsive user-interface gives access to all of the main features and lets you choose at any time later in your creative process, which images or animations to save. Amazing flexibility.
Forest Pack Pro Support
Many users expect proper instancing support from a modern renderer. What could be better to validate this request by offering full support of Forest Pack Pro instancing along with several of its materials and tricks. finalRender is one of the few GPU capable renderers to support advanced instance rendering including proper material and texture handling.
Render Elements
Render Elements in finalRender can be accessed anytime in the new frame-buffer through a simple-and-easy to understand tree view system. Render Elements are automatically grouped by Image/Frame Number; you will never ever mix up render elements anymore. Render Elements can be compared in a simple frame-by-frame manner right from within the same frame-buffer display.
Cebas Visual Technology, Victoria, B.C. (December 4), 2018 - Subscribers of cebas finalRender trueHybrid ™ will be pleasantly surprised with another world’s first from cebas Visual Technology in this latest update. Today, Drop 2 releases the latest biasHybrid ™, following trueHybrid ™ in Drop 1. Subscribers can instantly download the update using their Cebas Product Manager.
Revolution in Rendering - Hardware and Software Optimization
In September 2018, cebas announced the release of finalRender Drop 1.0 trueHybrid ™ system. This hardware optimization gave users a tremendous boost by being able to render on either single track CPU or GPU, or both tracks. Costs-saving for artists that did not wish to replace their CPU, finalRender trueHybrid ™ boosted it to GPU operational speed. And GPU users saw the GPU kernel memory usage further reduced by up to 50% on newer NVIDIA cards. Moreover, the true unbiased CPU and GPU hybrid processing time was sped up by up to 25%, depending on your hardware. So, considerable fewer rendering passes were needed to achieve a cleaner result in lesser time.
And finally, this month with the release of Drop 2.0 comes another major revolutionary breakthrough in software optimization. In Drop 2.0, cebas development team is releasing finalRender’s new biased Light Cache system called biasHybrid ™.
Edwin Braun who heads the cebas development team explains, “ for the first time, a biased rendering method has been "married" with a true unbiased spectral based rendering technology! It is like achieving the task of squaring the circle.”
We have combined perfectly those traditionally contradictory rendering methods into one simple-to-use but powerful package. We have developed firstly the Lightcache that works on GI, and our users can expect even greater rendering power in future updates as we work on combining biased and unbiased path tracing to reflection, adaptive sampling, depth-of-field, motion blur, denoising and what have you. ”
cebas.com/finalRender -- Scroll to New Features Column to view video 'biasHybrid'
What is biasHybrid Lightcache Breakthrough Acceleration?
In terms of rendering development, this means that finalRender Drop 2.0 offers a highly optimized Light Cache system to speed up secondary Global illumination ray calculations. This light cache represents a real breakthrough in Hybrid GPU and CPU global illumination rendering and masterfully balances the act of achieving physically accurate results while gaining rendering speed. This is achieved by reducing the random noise through the use of the finalRender Lightcache technology at render time. Renderings created with cebas Lightcache technology, when compared to fully unbiased renderings, will show little to no visual difference at all.
SubSurface Scattering
Drop 2 SSS has also been enhanced dramatically. The new SSS now uses Random Walk methods to enhance the look and calculation quality of SubSurface Scattering. It is faster! Physically accurate and lets you control the absorption of light based on its individual depth-based Wavelength Spectrum filtering. SSS works much better now with cavities and thin protrusions on the surface.
cebas.com/finalRender -- Scroll to New Features Column to view video 'Random Walk SSS'
finalRender HDRI-Supported AI Denoiser
Another major enhancement to pay particular attention to is the ongoing refinement of the finalRender AI Denoiser. Enhancement in Drop 2.0 now provides full support of HDRI color values, allowing full tone mapping operations after the fact. This new denoiser also uses less memory and starts faster when invoked for the first time.
Drop 2.0 Now Fully Supports 3ds Max Physical Material - Instant Load and Render
finalRender now fully supporting the standard Autodesk Physical Material which makes it perfect for scenes created with previous versions of 3ds Max or scenes created for Arnold and ART. 3ds Max own scene converter also offers to convert materials into the standard Physical material, by default. With Drop 2.0, it’s an instant click select material type, load, render and you have it.
cebas.com/finalRender -- Scroll to New Features Column to view video 'Physical Materials'
Particle instancing in thinkingParticles
Cebas would also like to give special mention to our thinkingParticles FX users that Drop 2.0 has added the Particle instancing in thinkingParticles - a new GPU friendly and highly optimized instancing code developed to directly support thinkingParticles' particle instancing feature.
And to view the final two enhanced features from Drop 2.0: Area Light and Sky Portal, or to get finalRender, please visit www.cebas.com/finalRender - scroll to new features.
finalRender Drop 2 Compatibility 3ds Max 2019/18/17 | CPU:SSE4.2 | GPU:CUDA 10 Shading Model 3.x | Optix 5.1
Cebas will continually aim to deliver more powerful enhanced products to fit the needs of the rendering community and visual effects markets on a broad scope, and more importantly in collaboration with our users. Subscribers can instantly download the update using their Cebas Product Manager.
For more information on finalRender ™: Contact: Edwin Braun, CEO & Co-founder, Cebas Visual Technology Inc This email address is being protected from spambots. You need JavaScript enabled to view it.
Social Media and Press Re-Publication: Contact: Cedar Thokme Social Media Manager This email address is being protected from spambots. You need JavaScript enabled to view it.
MrMaterials is now supporting finalRender by Cebas Visual Technology Inc.. There has been a lot of shake ups on the rendering engine front this year and MrM had to do some soul searching to determine what we wanted to do.
3DA is excited to be interviewing Edwin Braun CEO of cebas Visual Technology Inc. to discuss the fourth major release of their render engine finalRender. MrMaterials a subsidiary of 3DAllusions LLC is including the interview here as it is timely with our new support of finalRender.
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